//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4 Transform[2];
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c6       2
//   TextureTransform2D c8       2
//

    vs_3_0
			     def c200, 0.80, 0, 0.0625, 0
		  def c201, .83, .83, 0.0625, .83
     def c220, 0, 0, 0, 0
	 def c221, .55, 6, -.7, 5
	 def c222, 1, 2, 3, 4
	dcl_2d s0
    dcl_position v0
    dcl_texcoord o0.xy
    dcl_position o1
    dp4 o0.x, v0, c8
    dp4 o0.y, v0, c9
    dp4 r3.x, v0, c6
    dp4 r3.y, v0, c7
    mov r3.zw, v0
					texldl r1, c200.z, s0
					mov r15.x, c250.w
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	mov o1, r3

// approximately 5 instruction slots used
 